Press Kit
Everything on this subpage is free to use for Marketing purposes. Please always Link to this Page when using any of the assets. Thanks =)
Factsheet
Developer:
Fabrice Magdanz aka Bugman
Based in Germany - Bielefeld
Publisher:
Bugman
Release Date:
2024~
Platforms:
Steam (PC/Mac/Linux)
PS4
XBOX
Website:
Exodition.com
Game Engine:
Unreal
Other Software:
Blender
Substance Painter
Photoshop
FL Studio
Description
Exodition is a deadly 3D platformer which pulls you into a strange and hostile world.
You are a young Krah, living with the rest of his species down at the very bottom of a giant city called Horidian. There everything is overgrown, rusted down and pested. The bosses of the city, which are living in the higher areas are another species - the Lorus who ambush your tribe repeatedly. So you have to get your way up to the top of the skyscrapers and it is a deadly way.
History
The Development of Exodition startet in July 2020 with a HUGE motivation to create an entire world on my own. I always wanted to do that but I was not experienced enough. Around the end of 2019 I rediscovered Unreal and created a little Prototype. Everything worked out very well and so - one year later I decided to dive into the development of an own game.
So far the development was an incredible success in terms of learning and actual fun in creating the world.
I really hope to create an interesting and exciting experience for the players.
Features
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An entire world with different flora and fauna
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Jumping Puzzles
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Ancient Magical Powers for the Player to reactivate
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Collecting Statues and freeing little buddys
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Amazing composed Soundtrack
Social Media
Twitter: https://twitter.com/ExoditionGame
Twitch: https://www.twitch.tv/exoditionworld
Instagram: https://www.instagram.com/exodition/
Facebook: https://www.facebook.com/Exodition-103547745119831
Youtube: https://www.youtube.com/channel/UCx1AWjVYSirK7CjoQBFzm7g
Steam: https://store.steampowered.com/app/1518650/Exodition/
About Fabrice Magdanz
Working as a Freelance Game Artist since 2014 and so far I worked at Radical Fish Games on the success-title Crosscode as a Concept artist/Pixelartist/Animator. Around 2015 I also began giving classes about Digital Painting and 3D-Blender in my region and Online. These and many other smaller projects gave me the knowledge and skills I needed to create Exodition.
I am so thankful for everyone who gave me an oportunity to learn and create.